should be easy to add: a tooltip for quaternions which shows the 4 components (just like with a Vector4).

thanks!

should be easy to add: a tooltip for quaternions which shows the 4 components (just like with a Vector4).

thanks!

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also, one might consider to have (0,0,0,1) as initial values for Quaternion (Join). This is the case for Quaternion (Join Vector4) and ought to be consistent.

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one more:

i quickly found the node to get euler angles from a quaternion (as it is called â€śToEulerAnglesâ€ť). finding the opposite node (i.e. converting Euler angles to a quaternion) was tough however. to me it seemed logical to search for something like â€śFromEulerAnglesâ€ť or anything with Euler in the name but did not find anything. it was more by accident that I finally stumbled upon â€śRotation (Vector3)â€ť which takes PitchYawRoll as inputs.

I would suggest to rename this node to something less generic than â€śRotation (Vector3)â€ť or at least add some tags and a description (which it has not).

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indeed. fixed for 2021.3

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thanks for adding those.

one more remark: for the Rotation [3D.Quaternion] nodes it would be good to mention the order of rotation used in the description. like it is done for the â€śToEulerAnglesâ€ť node:

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