i m asking my self about a simple question in vvvv gestion of ressources:
does a quad with a filetexture being disabled but grouped to renderer is consuming ressource or not ?
does an lfo rotating a group of quad all disabled but with png texture is consuming ressources ?
Quad enabled but Group disabled:
same question but with group disabled
i m not using a system of loading patch, but an enabling/disabling system.
i m hearing religiously your suggestions ;-)