Hi,
I have two quads, each with its own texture. The are close to each other but one is in front of the other. When I rotate the renderer view 180º, the one who was in front is still in front, instead of getting behind the other. What am I doing wrong?
Here attached is a patch which clearly exemplifies the above obscure explanation :)
Thanks in advance,
Nuno
QuadProblem.zip (138.0 kB)