I have something like a small Math problem. I want to connect two points with a texured Line. As Line itself cannot be textured I tried using a quad, transforming it with the_ points2vector_ as well as my own approach getting the math to work. Sadly without any luck regarding the rotation.
I even tried toLine (Transform) which skewed my quad
I tried using the rope Node too, which seemed to work at first but behaved somewhat strange when I tried to spread it ( I need MANY of these quads connecting each one start and one endpoint.
Last thing to mention is that I only need it to work in 2D…
Can you help me?