im having a few concers about if this is rigth or wrong,
the idea its to create a 360º screen with 3 proyectors. The circule its 3m diameter, each proyector its a 120º
i would like to map a texture around the whole circule using pixel blending, but im not sure how to calculate the distortion of each proyector.
any idea where to start ? my 1st aproach its to create a cilinder and to position 3 virtual cameras to 3 diferent renders, apply the texture on the cilinder, and map the image of each reander to the rigth proyector.
is this the good way to do it ? will 3 proyector provide too much distortion ? migth be 4 needed ?