i have calibrated my projector on a geometry and i’m using the patch from the wiki to achieve the parallax effect for different spectator positions. but moving the spectator also damages the calibration and on no 3d content as well.
tweeking the spectator position, orientation and throw ratio of the projectornode that simulates the spectator ussualy gets me somewhere but
i cant always get the exact desired position.
i’m wondering if there are some correct values to feed the projector node in order to simulate correctly.or maybe a different view tranformation node other than the projector.
i hope i’m making some sense here