I was asked to do the mapping for a theatre production. On the stage there is a big grid onto which there shall be projections mapped, as I rapidly sketched here.
The difficulty is, that the stage will be de- and reconstructed every other day, so the thechnical crew will have to adjust the projection every time. How would you approach that in DX11?
I was thinking of building the whole thing in a 3d-modeling program, import it to vvvv, and then letting the crew use point-editor every night to adjust it to the real stage. Unfortunately I couldn’t find a Point-Editor DX11. I was trying to get it done with screamers GridEditor (DX11) patch (forum:Projection Mapping DX11), but failed (see patch, you need instance-noodles-pack).
The other option, that comes to my mind, is to do it with lots of Grids, using the Grid-Editor (DX11). Here I would need way too may grid-editor nodes, or is that somhow spreadable? Getting points selected here doesn’t really work either, especially when resizing the renderer.
I’d be happy for every idea. I’m pretty stuck here.
edit_geometry_test.zip (25.9 kB)