I’m looking for a way to draw 2D primitives in a Processing-like way.
Most importantly Processing allows setting a size-independent strokeWeight(). No matter what dimensions primitives like rectangle or ellipses have the stroke weight will always be the same. This approach feels very intuitive to me.
Furthermore, Processing allows you to set:
This feels very much like designing in Photoshop, Illustrator etc. I would really like to use similar workflow in vvvv/DX11 as well. I was surprised when I couldn’t figure out a way of doing this easily in vvvv as it seems so basic.
What’s the best way to achieve this in vvvv?
Thanks a lot!