Problems with FrameDelay (DX11.Texture 3D) implementation

Is there a reason, why there is no FrameDelay (DX11.Texture 3D) yet?

Currently trying to adapt the 2D version but without a proper result.

The adaption of the code seems straight forward beside this part of the 2D-version:

this.lasttexture = DX11Texture2D.FromDescription(context, texture.Description);

which I replaced by this:

this.lasttexture = DX11Texture3D.FromResource(context, texture.Resource, texture.SRV);

Throwing no errors in VS, at least. But seems not to work in VVVV in the end. Just found a module-workaround of @microdee in one of his repos but didn’t worked neither. Any ideas or unpublished FrameDelay (DX11.Texture 3D) on the harddrive?

Cheers!

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