Problem with mouse tracking in a renderer

in the debug zip i have sended previously, you have a VERY simple example of bug.

Hi @karistouf,

as we’ve already seen, your basic example of bug works properly with a fix we’ve proposed.
I’ve tested now the same fix on your whole Project. And everything works.
If you search for the Mouse node (see above), you’ll find that there are only two occurrences of it: in PointEditor and in Cursor (DX11). If you disable ‘Cycle on Mouse Down’ pin on both of them everything should work fine.

Or am I missing something?

Best,
Anton

Yes it works !!! thank you Anton, i forget the Cursor Node…
merci beaucoup :)

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