I am using Perspective & Transform (3D Vector) to modulate the Projection Transform of our Camera to simulate a moving camera, but I want, let’s say for example a Quad, to be projected in front of the camera every time.
To accomplish this, I put an Inverse on the Transform In of the Quad, which works (nearly) fine until I’m using the Perspective-Node. Then, the Inverse doesn’t work correct any longer
Has anybody a solution for my problem?
Thank you :-)