Preloading textures


i want to preload about 200 png textures. should I do this with the preloader. I done a frameanimation with 1000 preloaded pngs in an texture spread and getslice a while ago, what will be better?

especially if I want to animate these textures in different subpatchs, should I make a texture loading subpatch an output the texture spreads to the animation subpatchs?


preloader or one central load patch are both fine. just make sure that all textures are loaded before you need them and that they fit into memory. if you are running out of RAM try one of the compressed DXT formats.
then just get the textures with GetSlice (Node).