found this on the website, I need to preload a lot of pics…
For now, preloading can be done only with a small hack: create another quad, set the quad to an unused render pass (like 4444) and connect it directly to the output of the spread of all textures. vvvv now thinks all textures need to be drawn each frame and keeps them in memory. make sure you set the render pass, otherwise all quads actually get drawn - of course this could massively degrade performance.
can anyone explain this to me? or give me a screenpic how to do it? cus I dont really understand
thanks a bunch