Possible to combine wireframe rasterizer state and material (or texture)?

hi - another one. sorry for potential double posting. feels like this might be redundant.

is it possible to render a mesh with material (and/or texture) and as wireframe? Or would I need to hack this with some blending / masking effect?
The example “how to render a mesh in wireframe” kind of gives a hint that there is a crucial difference between the both pipelines…

Btw. - took me a while to find this example - was searching for “rasterizer” which gave me some results but I was not able to apply those. Might be nice to put the rasterizerState nodes next to the wireframe node as alternative into that example patch just to find the reference when pressing F1 on the rasteriser nodes.


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