Cool, I see what you mean. I still can’t figure out how to get the spread that I want, but will keep trying.
Seems like if I want to avoid doubles, I still need to do some sort of other indexing or something?
For a spread of 4 points:
I want to get a spread of 6 pairs of those points:
Or in the patch, to have every quad connected to all of the others.
Any hints as to which nodes might be used for this?