I was just experimenting with a cylinder res(3/1).
My goal is to having the object unfolded, polygon by polygon.
It works half the way already, as i managed to reasamble the mesh-indicies in a way that the object can be unfolded.
when i want to apply this transform to the vertex buffer ( the only point in chain where i can animate smoothly ) it doesn’t work.
I would be glad, if anyone could help
*please unpause the lfo to see the animation
patch (24.2 kB)