neptu
1
Hey Guys!
I was just experimenting with a cylinder res(3/1).
My goal is to having the object unfolded, polygon by polygon.
It works half the way already, as i managed to reasamble the mesh-indicies in a way that the object can be unfolded.
when i want to apply this transform to the vertex buffer ( the only point in chain where i can animate smoothly ) it doesn’t work.
I would be glad, if anyone could help
*please unpause the lfo to see the animation
patch (24.2 kB)
lasal
2
Hi Neptu,
i didn´t take a look at your patch but maybe this could be useful.
folding-cutting-paper-with-vvvv-workshop-at-node-13
unfold-(3d)
neptu
3
Hey lasal,
thanks, i´ve been playing around with the unfold node already.
as far as i understood it, it transforms 3d models into a 2d plane cutable pattern.
what i attend to do is an animation wich uses unfold more like an fx.
starting with one triangle polygon out of wich a second unfolds etc.
imagine taking a quadratic piece of papaer and folding it into an triangle.
thats step 0.
unfolding it again would be step 1.
this continues until the mesh is “unfolded”
neptu
4
do you have any clues? is this possible with “Ufold (3d)”?
Would be a great help!
neptu
5
i cleaned up the patch and tried to state my problem more clearly.
hope someone knows the crack.
have a nice one
polygon unfold problem.v4p (17.6 kB)
neptu
6
okay, i found the solution.
big up to lasal for the inspiration!
if anybody is interested, the patch is attached.
polygon unfold problem_resolved.v4p (18.2 kB)
looks good, thanks for sharing the solution!