Can anyone tell me how I can get to know if /dx9ex is enabled in a dynamic plugin?
Thanks.
Can anyone tell me how I can get to know if /dx9ex is enabled in a dynamic plugin?
Thanks.
see here line 49.
if (device is DeviceEx) { ... }
Ok, easy.
But when I use TextureUtils.CreateTexture(device, w, h) to create new textures, And I connect a TextureInfo to my plugin, it doesn’t return a handle. (I started with /dx9ex of course)
Is there anything else I should do, to let vvvv know I created a shared texture?
right, thats still missing…
And if I want to do it myself, what should I set sharedHandle to for the first texture?
Something like this? This doesn’t seem to work either (at least Info keeps telling me sharedhandle = 0)
IntPtr sharedHandle = new IntPtr();
new Texture(device, width, height, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default, ref sharedHandle);
Is that all I would need to do? Or do I need to set some other ‘internal’ variable? I can see that Template (EX9.Texture) also doesn’t return a shared texture at this time, but VideoTexture does. How does that one work?
we’re using resource.SetPrivateData() to save the sharedhandle with the texture. now i just found out that slimdx doesn’t expose this. hm…
so for now your only option is to return the handle as a uint output pin.
EDIT: meanwhile i started an issue: http://code.google.com/p/slimdx/issues/detail?id=880&thanks=880&ts=1344452580
I was just wondering, does SlimDX have a way to get to the native (unwrapped) Com-object?
you can access the pointer to the native com-object via the ComPointer property.