i have a pipette that changes the textures of 60x60 quads. during change i want to play small videotextures on them (60 x 60 px, 15 pictures each).
i am using the player node, controlling it with my 3600 spread through the “visible indieces” input.
my frame drops from 50 to 15, can you guys recommend a more efficient way to do this?
cheers