not sure if this goes as a bug or not.
I have amade a little slideshow module using Player (EX9.Texture) to load the images with the idea that the multi threaded inner workings of it would create nice slideshows in an easy way, after all, a slideshow is just images played back at a really slow framerate.
I have made this slideshow module and to add some more motion, I am transforming the textures and this is where the problem comes in, I get a stutter whenever the player node loads a new texture.
I have adjusted the number of images to pre load as well as the numbers of threads in the player node.
my files are 3504X676 in size so roughly fullHD in size, I am using an SSD, so speed shouldn’t be an issue or am I wrong?
any help would be appreciated
EDIT: I am on win7 64bit running beta33.1x64
SlideshowStutter.v4p (23.5 kB)