Good afternoon everyone!
I’m using the Player DX11 Texture.
Why with this player can not use two textures at the same time.
Player DX9 Texture can work this way.
I set two values for the directory of different sequents but the texture is one.
Who knows how to solve this problem?
use a spread with the same size as your directory input also on the visible index, that should solve the problem for the current implementation
Hi woei. =( i cant did it (((
playertextures.v4p (24.6 KB)
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.