Player DX11 Texture not work with 2 sequents

Good afternoon everyone!
I’m using the Player DX11 Texture.
Why with this player can not use two textures at the same time.

Player DX9 Texture can work this way.

I set two values for the directory of different sequents but the texture is one.

Who knows how to solve this problem?

use a spread with the same size as your directory input also on the visible index, that should solve the problem for the current implementation

Hi woei. =( i cant did it (((

like so.
playertextures.v4p (24.6 KB)

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