Hi,
Does anyone have any suggestions for how to shade pixels based on the position of overlaid primitives?
For example, where a quad visibly overlays an image texture, to multiply the original pixels, or reduce their alpha level.
I’ve attached the closest I’ve got to it, but with this method I have to apply a new color entirely as the original texture is not accessible to the pixelshader.
Screenshot: http://tinypic.com/r/242z70l/4
Thanks,
Andy
colortest.zip (181.7 kB)