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Pipet (Texture) doesnt work correctly with spreaded textures

when feeding a pipet node with a spread of textures it just returns the colors of the last texture in the spread. the spreadcount of the outputted colors addapts corecctly but the colors itself are just a repetition of the last textureindice.

see the attached patch

PipetBug.zip (13.1 kB)

fixed…