This is happening in quite a large patch.
I’m using two graphics cards. One for control output, one for main output with a TH2go attached.
The pipet is causing significant slowdown even though it’s only sampling 1 point of a 1px texture. format is L16 though changing it doesn’t make a difference.
Could pipet be trying to process on the slower primary control card rather than the main output card? I’ve tried changing the pipet device value to 1, but this gives errors -
[Graph.TMPin.DoDisconnect: error occured in ex9TextureNodeBases.TMex9TextureSinkNodeBase.TextureDisconnectCB](Graph.TMPin.DoDisconnect: error occured in ex9TextureNodeBases.TMex9TextureSinkNodeBase.TextureDisconnectCB): Access violation at address 00587E3F in module ‘vvvv.exe’. Read of address FFFFFFFC
Any suggestions? Just need to get the rgba values from that one pixel!