Can you guys please explain why there is a difference between the two modes of the patch below? The light rendering on a mesh is different when I add a Perspective (Transform). I think that the problem is somewhere in the space coordinates, but I can’t figure out what is it.
you should not put any perspective (or vertigo) nodes to the transform hierarchie connected to the “View Transform” pin of the renderer. for those nodes there is the “Projection Transform” pin.
usually one would connect the perspective to the projection transform pin of the renderer.
gregsn and tonfilm wrote lots of stuff about this somewhere in the vvvvorums…