Since the default segment in Skia behaves kind of strange, I patched one using paths like so:
CircleSegment.vl (27.8 KB)
That is fine as long it is “static” but because of Op [Graphics.Skia.Paths] it becomes quite expensive when animating the properties of the paths. Is there a better / more performant way do this?.
cool! I thought maybe without the bool op it’s more performant. but not tested. still a little error. (have to use first point as last one again)
CircleSegment2.vl (31.1 KB)
if I’m not mistaken, this might have a memory leak. the unconnected path input pins will create a new path on every run (every frame, if you animate the radius pins). so I would only create one path per node on create and pass that into the cache region and clear/reset the path on every run of the cache.
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