well lets says 25.1 is more FAT.
I have seen it on last creation, using 17 shaders and one camera. I have stop everything in 25.1 to rewrite all in 23 and gain really performances.
I have seen it also last saturday on a live patching, wich is attached here.
On the jig of saturday, i was using my whitecat and VVVV on same laptop ( asus i7 + Nvidia 460M ):
whitecat doing lights and sending artnet dmx signal to VVVV. WhiteCat is consumming ressources on graphic card, and maybe said to be a little bit hudge.
the live patched here is running fine with whitecat on same computer with 23, but not really good with 25.1:
Windows are taking time to refresh and shows up patch ( black renderer is shown despite the ptch). Node browser takes time to refresh clearly and is sometimes blocked or late to arrive after mouse call.
This weird pach is quite simple and doesnt contains really big things. Some spreads, but not hundred and nothing enormous.
Thats why i m saying: 23 is faster , and 25.1 still needs improvement.
I know that devvvvs have done a great job to improve 24 to 25. The results in term of performances is real. But there is still need for 25.1 and upper to be lightened somewhere.
I m sure this could be confirmed by many of us.
test.zip (297.5 kB)