Here’s where I’ve got to, implimenting the PCF has prooved trickier than I thought, so heres a start with just PCF.
I’m not sure the PCF is filtering or not, seems blocky still, any one any ideas about it?
The deffered version renders differently to the version projecting onto the mesh, which is also odd, or more likely ignorance on my part :D
I also tried putting Microdee’s world from depth map tfx inside the shader, and it brakes, havent looked that much further into it!
Its a start though, anyone care to chip in with an other ideas to improve it?
A start at deffered soft shadows, not quite finished… (21.4 kB)