Hi everyone.
I’m practice, only few days of study, and I’m doing an animation so made: a rotation of a texture, a pause after 180°, a pause of few seconds, and a restart of rotation of 180° for coming back to starting position.
I used timing because I was not able to link LFO’s PIN “pause” and “reverse” to IOBOX advanced value.
Is there another way, smarter, more accurate, for doing what I want?
Zip file must be unzipped directly in root C:
Thanks for any suggestion
You did not attach the file
Hi everyone.
I’m practice, only few days of study, and I’m doing an animation so made: a rotation of a texture, a pause after 180°, a pause of few seconds, and a restart of rotation of 180° for coming back to starting position.
I used timing because I was not able to link LFO’s PIN “pause” and “reverse” to IOBOX advanced value.
Is there another way, smarter, more accurate, for doing what I want?
Zip file must be unzipped directly in root C:
Thanks for any suggestion
rotation.zip (497.3 kB)
not shure what all the logic things do in the patch, but i guess it should do something like that:
rotation.v4p (26.4 kB)
That’s could be the right idea!!! To use rotation instead time.
Thanks, i will work over a while