Recently I have begun using DX11 by default… waaaay too late to the game, I know. it is awesome in so many ways.
But one thing that become apparent as a die hard patcher and not coder is that the real power lies in the shaders and HLSL and what I can do there is very limited.
Simple things like here: https://discourse.vvvv.org/t/13294 are not so easy when your instinct is to not look into the shader code.
I remember at NODE13 when VL was introduced publicly for the first time a small demo, I think it was @Elias who demoed patching shaders.
How is it going with that?
Will I ever be able to patch shaders?
To me the power of vvvv is that I can patch super complex stuff without coding so it would be logical to think that patching shaders was something where you say “of course you can do that”
How do other non-coding patchers deal with when you would like to do fancy stuff in shaders, besides asking the extremely helpful people who are masters in shaders (noone mentioned, noone forgotten), after all they can’t be there always.
I look forward to the comments