i have a question regarding patching logics of vvvv - i am trying to understand why eg. a node like “>=” constantly outputs 0 instead of nil. this makes it quite hard for me to write patch-logics where thigs are triggered.
how does vvvv deal with the max/pd style of banging/triggering things? or do i have to think different?
I think you have to edit or repost your question, your original post somehow got corrupted.
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meanwhile check the nodes TogEdge and Change, read this. in general a bang in vvvv is a 1 with the duration of one frame…
oops, thanks the complete post got f*cked up. i just edited the entry and put the original question…
tonfilm: thanks for pointing me to specific nodes - i will take a look at Toggle, TogEdge and Change now!
maybe you should have a look at this thread too.