hi all,
Regardless if I use a modifier or hardcode the lifetime into the kinect emitter itself - when trying to override the lifetime of one frame (p.lifespan = psTime.y / 2; // ensure that each particle lives only 1 frame) I get the folling artefacts:
I need two kinect emitters. one for the realtime points and a second one for effects with longer living particles. I am open for suggestions how to accomplish this in another way.
thx