seems not to work.
as a temporary workaround you could remove the switch node in the geometry building modules… (sorry for vague answer. i’m on a mobile phone)
if you are getting a “… lead to recursion” error: you may try to get rid of the texture queue nodes. while in release builds feedbacks with them are still somehow supported, the feedback behavior is also not well defined. the graph tries to evaluate and at a certain point stops to not run into a endless loop.
if you want to have well defined feedback loop try framedelay (texture) instead of queue (texture).
if this is not the problem: please be more specific ;)