I had a couple of tries to reformat this shader to vvvv friendly form. I don’t think it needs too much changed, but I suck (at hlsl at least) and have failed.
Anyone care to have a look?
Here is a test texture I made for it- it’s just a normal map, with a bump map in it’s alpha channel. This is used to offset the texture coordinates so as to create a parallax effect.
Normal_and_Bump.zip (3.3 MB)