is there a way to map individual textures to an array of cubes? or quads?
I want to have over 200 boxes or quads each one with an individual texture.
I could make 200 inputs to the cons node and attach textures one by one but
this seems counter intuitive.
Is there a better way?
I appreciate any help.
If you use filetexture node, and input a spread of 200 filenames into Filename pin, you will have 200 quads each with its own texture.
Plus, take a look here.
I think you totally missed the concept of spreads here!!
Not sure if it works with 200 textures, I dont have a folder with 200 textures, but check this little example.
I think it is a bit “cheezy” to have 200 pictures in a grid, but now you have something to start and play with.
200 quads in a grid (10.6 kB)
Modified attractor patch (13.2 kB)
thank You h99 and WestBam.
I like the attractor seems very interesting.
I was aware of spreads and cross because I went over the video tutorials, but was not aware loading 200 textures in one go, Amazing.
Thank you a lot, this sends me closer to deciding if I should use vvvv or use another software for my project.