Thank you for both your replies.
Yeah I’d really love to use the 64 bit version and i will just have to spend some time to recreate it bit by bit in the x64 version. But yeah, the patch is really big with lots of S and R nodes and a lot of subpatches. Ill just bite the sour apple and do it, but yeah it’s a shame it doesn’t just work straight away. I am not using any of the modules that are missing that I am aware of and when i open some of the subpatches then I get red nodes sometimes in nodes that DO exist - especially Store(Value) seems to be a problem, but which is kind of at the heart of the whole patch (storing midi values to build 3D objects out of them).
Yes I am sure there is a lot of room for improvement, but it seems fine at the moment, its just that I have now hit the memory limit of the x86 version it seems.
I am still fairly new to vvvv (around 1.5 years), but do have a pretty good understanding of spreads. Let me briefly explain what happens in those 127 identical patches.
For each midi note it uses 5 Store nodes to store the values for Time, Velocity, Length, Pitch and Mod in a spread. So the spread fills up with the notes being played of the same midi value. Then in the same patch a “transformer” supbatch takes those spreads and maps them to properties of a simple object, for example a cube. This spread is then fed into a GouraudDirectional node and the render output fed to the parent patch where all 127 are grouped and finally go into a Render node.
So unfortunately this is where the simple (one-dimensional) nature of spreads or my understanding of spreads hits its limit. But i will ponder on a solution, that was after all pretty much the first part of the patch that i built…
As for posting the patch… I am not sure it will be of that much help. It really is rather large and not that easy to understand i guess and needs a certain midi-controller and some drivers to actually see the render output. But if you want i can try to zip it all together and see what you think… Where is a vvvv-geniusbar when you need it :D
You can have a look here to see what it does:
I am still amazed how well vvvv works in realtime, even with the 127 subpatches like they are in the video.