Optimising pipet performance

Does anyone have any advice on optimising performance of the pipet when using it with video textures?

Does the video codec or anything else affect the pipet’s performance?


ai boni,

the codec will not have an effect. probably you could provide a simple sample that you consider too slow and we can have a look at it. in general though the pipet is a slow operation as it has to copy textures back from graphicmemory to systemmemory which is a slow operaiton.

It’s been suggested that converting pixel values to floats isnt optimal as well, appartently open frameworks can handle it ok but outputs 0-255 instead, would this make a difference to pipets performance? Could it be done in a plugin?