This question leads toward an programming technique I am familiar with it from Java.
Now I want to know if the same thing is possible in vvvv, too.
The thing I want to do is the following:
- Create a class (a grafical object).
- Create Members(Objects) of the Class and spread them on screen.
You can archieve tis by e.g. having abox (1.) and spreading it on screen (2.)
BUT: I want to have Objects of a class that have some initial parameters INSIDE and that follow its own beat. Example: I want to create a Quad. Every Quad should blink in its own frequency. The frequency is set at generation. Now every quad blinks at its own given frequency. i.e. quad1 = every 20 frames, quad2 = every 30 frames etc…
Is it possible to implement such kind of programming to vvvv?