Ode world

i had this problem:

i have a collada file, and in the vertx of it i have put a ode box.
now if i active the real world the mesh with the box go falls,
but i don’t know why the mesh passes the flooe and dont stop it on the floor


hm… sounds like a bug in your patch, how do you model your floor?

i have try with plane (ode)in the first time, and with plane static, like teaching in the help patch of two node
but the result is the same.

Why dont you try bullet?? Help is in addonpacks girlpower

i am trying with bullet, but i dont understand one thing:

i must put the trasformations of the objct in vertex of collada file on the createrigidbody node, or in getrigudbodydetails?