Node count limit?

when trying to load some additional subpatches dynamically to a already very heavy patch it just wouldn’t do. the loading module works alone and within smaller patches. but the big one (6 fully independent videocontrolls, soundanalysis, effects, midicontrol and a dx9 gui for everything) it just doesn’t want.
loading manually works perfectly, thou.

so, is there any known limit of nodes/subpatches?

there is no limit. could just be a bug in one of the nodes in one of the patches that prevents you from loading everything together…have a look into a Renderer(TTY) while loading. do you get any error messages?

thx, tty renderer did its job.

strange thing thou. switched the texture imput to a dynamically loaded patch before the patch was loaded. which resulted in not beeing able loading the patch.

problem solved with some switches. but anyway, is this an intende behaviour of vvvv?

mm. hard to guess from your description. can you patch a minimal demo of this bug happening?