No Time in VF3D an SF3D

Hey there,

I recently stumbled upon the fact that there is no time usage for noise in the 3dSpace in the FieldTrip pack but there is in 2d.
Is there a mathematical reason behind this?
Using time with noise thats developing within 3d space and not just moving through 3d space would be a visual advantage for me.

greetings :)

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