MultiRenderer Resolution

Hi all, have a question, maybe just simple, I need to use 5 renderers on 5 video out, so what i’m doing is to render a whole texture from 3d scene at a resolution of HD x 5 with a temptarget renderer, apply FX, then spreading the texture it in 5 pieces over 5 renderers for final output.

The point is that final render resolution for each renderer is not HD , but looks like hd / 5, any suggestion ?

Thanks in advance

what’s your gfx card specs for max texture size?
if you have 5x1920 horizontally aligned that would be 9600px

It is a gtx 1080 ( so it should support 7680x4320@60Hz), and yes final resolution is that, i would avoid using viewports, cos im not very good at it, so i thought to render a texture in order to have also FX, but how to get then in final renderers 9600 / 5 ?

Thank you for interest

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