Hi guys! I have a list of textures (Don’t know before how many, or the size!) and I should use each one to fill a different geometry. Looks like the Texture in Constant (DX11.effect) is not spreadable, so for now I’m creating a loooooooooong texture putting all the texture together
is there a different way?
ps actually shape is the same for all, it may be different
MultipleTexture.zip (53.4 kB)