Hi guys! I have a list of textures (Don’t know before how many, or the size!) and I should use each one to fill a different geometry. Looks like the Texture in Constant (DX11.effect) is not spreadable, so for now I’m creating a loooooooooong texture putting all the texture together
is there a different way?
ps actually shape is the same for all, it may be different
you should generate one geometry and then translate it. the problem you have is that you generate one geometry and one geometry can only have one set of textures that will be blended somehow.
see attached patch