I’ve plugged a Delaunay block behind a Contour to create meshes from detected contours. Unfortunately, I only get 1 mesh for all my contours.
How can I split this mesh depending on Bin Sizes?
I tried with the Delaunay (2d) help. I’ve played with Bin Size to get separated groups of vertices, but I always get 1 mesh instead of a spread of meshes.
I want to have different colors for each contour.
Adding colors to the VertexBuffer and using Drawfixed to render the mesh will help me to do some vertex coloring.
So, no multi meshes, but it works for me.
Using convex mesh like a kinect output for example, you know how to avoid the hulls? I thought the ConvexHull node was good but how to patch it? the help patch doesn’t help me and the other ConvexHull by Vux is blinking red/grey at 60fps…:)