hey,
i try to move a quad as texture in a qaud-matrix.
if the quad is translate to the right border, the quad is scaled
how can i avoid this effect
thanks
jens
CubesCross_v04.v4p (13.4 kB)
hey,
i try to move a quad as texture in a qaud-matrix.
if the quad is translate to the right border, the quad is scaled
how can i avoid this effect
thanks
jens
CubesCross_v04.v4p (13.4 kB)
i do not know if it is importand to do it as texture.
I would do it this way. Also i didn’t had the saling effect.
CubesCross_v04.v4p (14.4 kB)
i get this strange scaling-behaviour on my pc
i try to realize something like this http://www.youtube.com/watch?v=9BibWkWNaOo
i use the homography-node for the shape and would like work only witch colors
of this quads, for that reason i try to get the quad as texture
before i work with the pipet-node , but i think it´s so comfortable