how do you determine the mouse position inside the renderer?
I’m using a device that simulates the mouse by using
win32’s SendInput with a MouseInput struct.
Unfortunately these don’t arrive when using fullscreen mode, it works when i have the renderer minimized though…
hum, i am not sure how that SendInput thing works. where does it send the input to? can you specify a window-handle? try using either the windows real handle or the desktops handle if possible.