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Mouse.IsChanged always true?

fixed-for-45beta34.1
devvvv

#1

for some reason Mouse.IsChanged is always true, even while the mouse is not moving nor doing anything. is this by design ?

[Input("MouseState")](Input("MouseState"))
public IDiffSpread<MouseState> FMouseIn;

and

if (FMouseIn.IsChanged) {
FLogger.Log(LogType.Debug, "Mouse Changed");
			}

what’s the pro way to do it ? :)


#2

ok, i added an example

mousechange.zip (9.2 kB)


#3

thx for report, will be fixed in upcoming release (beta32).