I’ve had this motion blur technique working perfectly on other patches. Can anyone see why it’s not working here?
BlueOrbits.v4p (17.9 kB)
I’ve had this motion blur technique working perfectly on other patches. Can anyone see why it’s not working here?
BlueOrbits.v4p (17.9 kB)
nobody can start your patch because fisheye_gouraud is missing.
it is referenced to the effects folder.
attach the shader and set it to a relative path.
erm… ‘clear depth buffer’ on the 1st renderer?
Sorry, forgot about that. Here’s a version with the shader.
@ksp changing the clear depth buffer doesn’t seem to fix it…
Blue Orbits.zip (9.5 kB)
some little things
Blue Orbits.zip (9.6 kB)
That’s cool, thanks a lot Kalle