MonoFlop (Animation framebased) bug



if the MonoFlop (Animation Framebased) input PIN “frames” is set to zero and the input is set to one, the output toggles betweeen one&zero.

this is different to the vanilla MonoFlop, so , i guess, its a bug not a feature.

see patch for example

buggy monoflop (4.3 kB)


Creating a MainLoop node, setting Maximum Foreground FPS to 60 (display hz) it seems to switch ~60 times per second.