Mirros and projection planes


I’m working on a project where I will use mirrors in combination with projection planes, you can see a sketch in att patch where red planes represent projection planes and blue ones represent mirrors. Right now I would like to create that effect with vvvv for presentation purpose. The idea is to get the effect of reflection within the reflection, some kind of reflection loop.

Can someone give me a hint with something to start with? So far I have tried a mirror patch from girlpower but I can’t figure out how to get that kind of effect, maybe it’s the wrong approach. I’ve also tried to modify Kubus patch (also from girlpower) but I think I have found a bug there, see my post in this topic:


mirror_test.v4p (10.3 kB)

without testing it, i think you need one camera per reflection surface in your scene. PerspectiveLookAtRect might help you.