Mirror DX11 renderer on Y or X axis

Hey folks,

is there a way to mirror the renderer on the Y or X axis?
I tried with LookAt but that doen’s work if the values are going to minus…

Any ideas?

Thank you!

Use a * (Transform) and make sure your negative scaling (which is what mirrors your renderer) is the very last transform in the transformation order, hence it needs to be applied after Projection Matrix like shown in the screenshot.

you have to put Rasterizer on all your layers with Culling set to both, otherwise since your scale negative you will see back faces and those aren’t rendered by default

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